UMUT
ERKUŞ

Unity Developer · C# · 2D Artist

Unity 3DC#Zenject / DI Adobe IllustratoriOS & Android
Selected Work

Portfolio

More Games
TINY BLOCKS
🔍

Tiny Blocks

Google PlayDev + Art
  • Contributed to core gameplay systems including block merging mechanics and game state management
  • Designed and illustrated all 2D UI elements, store page graphics and visual assets in Adobe Illustrator
  • Applied Design Patterns for clean separation of game logic and UI systems
  • Full App Store, Android Store publishing pipeline
Gameplay
Gameplay
Character Art
Character Art
FUEL UP!
🔍

Fuel Up!

Google PlayDev + Art
  • Mobile endless runner built with Unity and C#
  • Built an infinite map generator — initially implemented as direct instantiation, later refactored to Object Pooling in a follow-up update improving mobile performance
  • Designed and illustrated all 2D UI elements, logo and store page graphics in Adobe Illustrator
  • Contributed to core gameplay systems including vehicle mechanics, collectible currency and fuel pickup logic
  • Applied Design Patterns to structure game systems during development as a learning-focused project
Gameplay
Gameplay
Character Art
Character Art
WHILE TRUE
🔍

While True

GMTK 2025Dev + Art
  • GMTK Game Jam 2025 entry made in 48 hours
  • Contributed to core gameplay mechanics — infinite loop system, character movement and animations
  • Implemented Game State Manager and menu systems including main menu, pause and game over screens
  • Designed logo, UI/UX layout and selected visual assets in Adobe Illustrator
  • Handled level design, itch.io publishing and post-jam update deployment
Gameplay
Gameplay
Character Art
Character Art
A MACHINE FOR US
🔍

A Machine for Us

Magara Jam 2023Dev + Art
  • Magara Jam 2023 entry made over a weekend
  • 2.5D core gameplay mechanics and player controller in C#
  • Level design and game management systems
  • All art and visuals produced during the jam
Gameplay
Gameplay
Character Art
Character Art
Timeline

Experience

Nov 2025 — Present
Freelance Game Developer
Remote
  • Custom leaderboard system using .NET 9, MSSQL and JWT Token authentication for a Unity mobile game
  • Developed a Vampire Survivors-style gameplay prototype in Unity using Zenject for Dependency Injection — View on GitHub ↗
  • GMTK Game Jam 2025 — While True: 2D character control, core gameplay, level scripting and UI in 48h — Play on itch.io ↗
Feb 2023 — Oct 2025
Unity Developer · 2D Artist
Fork Games — İzmir, Turkey
  • Shipped 4 mobile games with 10K+ total downloads across iOS and Android
  • Developed and maintained C# codebase applying SOLID principles, Clean Code and Design Patterns
  • Designed all 2D assets including UI/UX, character art, animations and store page graphics using Adobe Illustrator
  • Produced promotional trailer for Fruit Fall using Adobe After Effects
  • Managed full app publishing pipeline via AppStore Connect and Google Play Connect